The draw call improvements of Mantle help alleviate cases where the CPU is the bottleneck. In 2015, Mantle's public development was suspended and in 2019 completely discontinued, as DirectX 12 and the Mantle-derived Vulkan rose in popularity. Mantle was designed as an alternative to Direct3D and OpenGL, primarily for use on personal computers, although Mantle supports the GPUs present in the PlayStation 4 and in the Xbox One. AMD originally developed Mantle in cooperation with DICE, starting in 2013. Mantle was a low-overhead rendering API targeted at 3D video games.
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